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Screenshot 20180815-091151

Weapons can be attached to your body (championship only) and are used to damage your opponent in battle. There are 9 different weapon types in the game, split between melee and ranged. As with other spare parts, weapons have a tier (Wood, Metal, etc.), a number of stars (1 to 5), and a level (always 1, can be increased by fusing parts).  The maximum level is based on the number of stars in that particular tier:

Weapons can be attached to your body (championship only) and are used to damage your opponent in battle. There are 9 different weapon types in the game, split between melee and ranged. As with other spare parts, weapons have a tier (Wood, Metal, etc.), a number of stars (1 to 5), and a level (always 1, can be increased by fusing parts).  The maximum level is based on the number of stars in that particular tier:

  • 1 star has a maximum level of 6.
  • 2 stars has a maximum level of 11.
  • 3 stars has a maximum level of 16.
  • 4 stars has a maximum level of 21.
  • 5 stars has a maximum level of 26.
    Toolbar

    tool bar

    Weapon slot.

    weapon slot

    Gadget slot

    gadget slot

    Wheel slot

    wheel slot

Parameters[]

  1. Attack: The damage number in-game is in terms of Damage Per Second, or DPS. For example, a laser with 400 Attack actually does 1000 damage per shot, due to its slow reload time of 2.5 seconds. (400 * 2.5 = 1000).
  2. Power: The power number shows how much power a weapon or a gadget takes to equip on a chassis. The chassis must have enough spare power to be able to equip the weapon. For example, you cannot equip any 10 power weapon on a chassis that can only hold 9 power.

Melee weapons deal damage only upon touching chassis or wheels directly, aka perfect for CQB (Close Quarters Combat). There are currently 4 types of melee weapons as shown below:

Name Obtainment Method
Ws

1

Ms

2

Mis

3

Gs
Cs
Mace blade Unlocked at the
beginning of the game
Bw
Bm
Bmi
Bgo
Bc
Stinger Unlocked at the
beginning of the game
Weapon Stinger
MetalBlade
Sting
G Sting
Imagegrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Drill Unlocked at the
beginning of the game
Weapon Drill
Imagefhhg
Drill-0
G Drill
C drill
Chainsaw Unlocked at the
beginning of the game
Weapon Chainsaw
Imageggr
Imageswedrftgyhujik
Imageryfffff
-
Imagay
-
Rotating Drill Special/Event Offers
Grand Prix
Unlock at Prestige 2 Stage 5
Rotating Drill (wood)
Rotating Drill (metal)
Rotating Drill (military)
Rotating Drill (Golden)
Rotating Drill (Carbon)
Rotating Chainsaw Special/Event Offers
Grand Prix
Unlock at Prestige 2 Stage 10
Rotating chainsaw (wooden)
Rotating chainsaw
Rotating
Rotating chainsaw (golden)
Rotating chainsaw (carbon).
Doulbe Blade Special/Event Offers
Grand Prix
Unlock at Prestige 2 Stage 20
Double blade (wood)
Metal double blade
Double blade (military)
Double blade (gold)
Double blade (carbon)

The shortest reach weapon is the chainsaw, dealing the highest damage of the 3 stationary drills.

The medium reach weapons are the drill and blade. The drill is very similar to the chainsaw, sacrificing some damage for range. The blade spins on its knob and will continue to hit your opponent even if you flip or one of you goes on top of, below or behind the other.

The stinger is the longest reaching melee weapon, and like the drill, it gives up some damage for range.

The blade has a medium range, and swings around in circles.

Ranged[]

Ranged weapons deal damage when their projectiles hit chassis (perfect when at the start). There are currently 9 types of ranged weapons as shown below:

Name Obtainment Method
Ws
Ms
Mis
​​​​​​
Gs
Cs
Rocket Unlocked at the
beginning of the game
Rocketw
Mr
Mir
Gr
Cr
Laser Unlock at Stage 5
Wl
Lm
Lim
Lg
Lc
Double Rocket Unlock at Stage 20
Drw
Dbm
Dbmi
Dbg
Dbc
Minigun Unlocks at Prestige 1
Wn
Mm
Mim
Gm
Cm
Shotgun Unlocks at Prestige 2
Adaw
Acdwaw
Oof
1212
43535426264
Molotov Cocktail Special/Event Offers
Grand Prix
Unlocks at Prestige 5
Molotov Cocktail (Wooden).
Molotov Cocktail (Metal)
Molotov Cocktail (Military)
Molotov Cocktail (Golden)
Molotov Cocktail (Carbon)
Boomerang Special/Event Offers
Grand Prix
Unlocks at Prestige 1 Stage 20
Boomerang (Wooden)
Boomerang (Metal)
Boomerang (Military)
Imagejjj
Imagewsxdfrthbbnjuygbvdhjj
Death Lamp Special/Event Offers
Grand Prix
Unlocks at Prestige 6
Death Lamp (Wooden)
Death Lamp (Metal)
Death Lamp (Military)
Death Lamp (Golden)
Death Lamp (Carbon)
Rotating Rocket Special/Event Offers
Grand Prix
Unlocks at Prestige 2 Stage 15
Rotating rocket (wooden)
Rotating rocket (metal)
Rotating rocket (Military)
Rotating rocket (gold) improved
Rotating rocket (carbon)
Potato Cannon Special/Event Offers
Grand Prix
Unlocks at Prestige 10
Potato cannon (wooden)
Potato cannon (Metal)
Potato cannon (Militaryl)
Potato cannon (Gold) Improved
Potato cannon

Laser fires once every 2.5 seconds. Its ×2.5 damage multiplier makes up for its slow reload of 2.5 seconds. The damage shown on the laser card when selecting it while editing the vehicle is the damage per second. The beam extends past the arena and lasts between 0.5 and 1.0

second—having the effect that only a "full" beam contact delivers full damage.
Since lasers take longer to reload—and they can not pop balloons!—using a laser against a build with a lot of health is ill-advised. Use other ranged weapons like the rocket or minigun instead.

Rocket is given to you as a starter weapon and fires once every second, with average damage, dealing with the full amount of damage shown.

Double Rocket, like the rocket, fires once every second, but both forward and backward. Damage per second is not halved as a result of firing two rockets but still reduced. This can be useful if your enemy ends up behind you or if you flip over.

The Minigun is a ranged weapon that takes a few seconds to get started dealing only a few shots, but revs up and fires quickly doing heavy damage. The first shot reaches the other car always before a rocket does. The bullets are very small and thus more sensitive to any car movement, unlike "thicc" rockets. A common strategy is to either use a high health build to tank for the maximum damage or to avoid the enemy's shots using a forklift or lifter. The listed damage per second is considered in 3 shots, so each shot does 1/3 of the listed damage per second. Somewhere in 2018, the minigun now fires 5 shots a second.

Shotgun fires a spray of 7 bullets with medium range. It fires once every second, knocking your opponent's car back and giving your vehicle a recoil. The range of a shotgun is approximately half the arena—so if both opponents don't move by wheels, no shotgun bullets will reach the other (at least after first recoil). The knockback can be used to keep melee weapons away from you or to avoid being jumped over due to boosters. All bullets must hit to deal full damage.

Molotov Cocktail fires every second and deals high damage. It will also leave a fire which deals smaller damage.

Boomerang fires every second, dealing mediocre damage. It is the only auto-aim Championship-obtainable weapon other than the Death Lamp, and if the projectile goes through the opponent, it deals 2x damage since it comes back. Deals very little knockback.

Death Lamp is a championship weapon that can only be acquired from the shop using gems or real-life money or Grand Prix. It is a very short-ranged weapon that aims by itself, and it has to charge up before it deals damage, just like the Death Ray.

Rotating button

Rotating button

Rotating Rocket, Chainsaw, and Drill are weapons that can be obtained during the Championship. It is just like the standard Rocket that deals medium damage at unlimited range, and it has been given the ability to be rotated in the workshop by using the rotate button in the details area.

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