WORK IN PROGRESS, combining all Championship part articles into one just like Ultimate Machines, Please Help with info.
Here's a list of parts that are used to build machines in Championship and in pre-made machines in Grand Prix event.
For ideas and recommendations for specific builds. see Championship Builds.
Types of parts[]
There are 6 types of parts:
Body[]
The Body is the chassis of your machine. It has several randomly placed slots in which you can install weapons, wheels, and gadgets. Weapon slots are hexagonal (1 to 3 slots are possible), wheel slots are circular (2 or 3 slots are possible) and located at the bottom of the body, and the gadget slots are square (Not all bodies have this kind of slot).
Weapon[]
Weapons can be attached to your chassis and are used to damage your opponent in battle. There are 9 different weapon types in the game, split between melee and ranged.
Gadget[]
Wheel[]
Toolbox[]
Sticker[]
Stickers are cosmetic items that can be earned from promoting to the next stage, or from prestige. They do not have any effect on your machine, but can be sold from a decent amount of gold depending on your stage.
Tiers[]
Parts are divided by Tier, which are symbolized by stars, Parts from specific tier can be obtained once the player reached the proper level in Championship, they affect the part's health or attack stats.
Each stage (Wood, Metal, Military, Golden, Carbon) has 5 stars.
Rarity[]
Rarity is a special feature that adds magic bonuses to parts, magic bonuses involve adding few % of health or attach to other part(s). Rarity is independed from parts type and tier.
Common[]
All default parts are common, they have no magic bonuses
Magic[]
Magic (or super) parts have magic bonuses of 10%-25% to a specific body, gadget, weapon or wheel. They can be randomly obtained from most supply boxes. Their bonus can be increased from bets (up to 60%) and magic toolboxes.
Legendary[]
Legendary parts have a magic bonus of 100% to a specific part. They can be obtained in a variety of ways. Their bonus can be increased from magic toolboxes
Universal[]
Refered to in-game as Legendary, these parts add a bonus of either 25% or 100% to all parts of a specific type, such as 100% attack to all weapons. These cannot be unlocked normally and can only be obtained in Events or from paying.
Toolboxes[]
Note: The cost to fuse toolboxes gets higher depending on its tier and the amount of toolboxes fused into that part.
Power Toolbox[]
Power toolboxes always increase a body's maximum power by 1 (or 2 if you have upgraded the skill)
Since cost to fuse it gets higher depending on its tier, it is a good idea to stock up on lower tier power toolboxes to fuse it for cheaper.
Health Toolbox[]
Health toolboxes add more health to the part it is fused into.
The amount of health added depends on the toolbox's tier.
Attack Toolbox[]
Obtainable from supply boxes, Attack toolboxes along with Health toolboxes are by far the most valuable items in-game. It boosts the damage of a weapon, and costs about double the previous. A 5 star carbon toolbox will normally cost 60,000 coins to fuse on the first fusion on a part. If you have a max level part, but it does not have enough damage as you want, and you wont want to risk betting, either replace the part or fuse in one of these.
Magic Toolbox[]
Magic toolboxes add +10% magic bonus to a part, and give it one if it doesn't already. These can also be fused into super parts that have maximum magic bonus (60%)
Bodies[]
Classic[]
The Classic is a chassis with a pentagonal shape, and looks quite ordinary compared to other chassises, with its 2 frontal slopes and flat bottom. The Classic is a fine choice to consider at times, usually with a good amount of power, but the Classic can be flipped quite easily with a forklift and has low health. Repulses, on the other hand, affect the Classic only ever so slightly.
Sneaky[]
The Sneaky is a chassis with a small physique. It has a pentagonal shape and is distinguished by its frontal slope. The Sneaky usually has low health, but makes up for that with its low-lying capabilities. Sneakies can evade drills, chainsaws, stingers, or even ranged projectiles, when they are placed too high. They can also easily flip over when using boosters/backpedals.
Titan[]
The Titan is a chassis with a thin but tall pentagonal shape. It towers over other classes, and has outstanding health and power, but is very easy to flip over.
Surfer[]
The Surfer is a chassis which has a rectangular shape, but very rounded off at the front end. Its form gives it an advantage against Sneakies, which may get stuck on its bottom gap. Its form also may be difficult to flip over, but when it does flip, it is left very vulnerable (unless it has double rockets).
Boulder[]
The Boulder is a chassis with a spherical shape. Its round form makes it recover easily when flipped, and has a small size suitable for Blade builds. One effective strategy with the boulder chassis is to pair it with blades and boosters, as its round shape will allow it to jump and roll over most machines. The height of the jump is dependent on the type of wheels used by the machine.
Pyramid[]
Whale[]
The Whale is a chassis with a rounded end on the front, and a squared-off pointed edge on its back. Whales are usually very hard to flip over, even harder than Surfers and offer better melee weapon possibility than the Classic.
Diamond[]
The diamond is an upside down version of the pyramid.
Its odd body shape and disjoined wheel positions make most gadgets unusable and weapons prone to missing and wedging. It is almost never worth using unless it can be equipped with Hover Tires.
Weapons[]
Rocket Launcher[]
At the rate of once per second, this weapon fires rockets that deal medium damage and is the basic ranged weapon. Weakness is when your body gets flipped and the rockets miss and when the opponent is in the back and the rockets go in the wrong direction.
Blade[]
A circular blade that spins at the rate of one cycle per second and deals low damage when it hits the opponent. This is useful for when you get flipped over
Chainsaw[]
A very short melee weapon that gives up range for damage
Drill[]
A small melee weapon that deals high damage, a little less than the Chainsaw and more than the Stinger.
Stinger[]
A melee weapon that gives up damage for range.
Laser[]
Fires every 2.5 seconds, dealing 2.5 times the damage listed. If the opponent has high damage, this weapon is not recommended since it takes a while to charge up.
Double Rocket[]
Just like the Rocket except it shoots in 2 directions, effective against flying cars and cars that flip you over. Requires a little more power. However this does a little lower DPS than the normal rocket
Minigun[]
An effective high damage weapon that shoots slowly at first, but then starts shooting at 5 bullets per second over the course of 3 seconds. The bullet is very thin however, so it can miss if not positioned and angled correctly. It is unlocked at prestige 1
Shotgun[]
A medium-range gun that strongly repels your opponent and slightly kicks you back too. for full damage, all bullets in your volley must hit (shoots up to 7 bullets). It is unlocked at prestige 2.
Rotating Chainsaw[]
A premium weapon just like the regular chainsaw, but it can be rotated at any 45 degree angle
Rotating Drill[]
A premium weapon just like the regular drill, but it can be rotated at any 45 degree angle
Rotating Rocket Launcher[]
A premium weapon just like the regular rocket launcher, but it can be rotated at any 45 degree angle
Boomerang[]
A premium weapon that throws itself at the enemy machine and deals 2x the damage coming back
Molotov Cocktail[]
A low range weapon that throws itself off the machine, dealing high damage and leaving a small pit of fire
Death Lamp[]
Double Blade[]
Just like the regular blade, but has another one one the opposite end of it. It deals half the listed DPS
Gadgets[]
Forklift[]
Has a chance to flip the opponent upside down, giving you the advantage. It also adds stability.
Booster[]
Launches your machine foward at the start of a game. This can flip your machine over if placed poorly.
Backpedal[]
Launches your machine backwards at the start of a game. Can flip your machine over if placed poorly
Repulse[]
The Repulse is a gadget that explodes and deals high knockback when your enemy touches it. It deals no damage but can flip the machine over.
Harpoon[]
Shoots out a hook at the start of a game and pulls you and the opponent towards the each other.
First Aid Kit[]
A gadget that heals your machine in around 3-4 seconds when it reaches half health. It is unlocked at prestige 3
Lifter[]
Shoots out a balloon at the start of a game and lifts your opponent in to the air. The balloon will pop after 2.5 seconds, or popped by blade and drill-type weapons. It is unlocked at prestige 4. This can easily flip a machine over if two of it are used or it is paired with a shotgun.
Deep Freeze[]
The Deep Freeze is basically a Repulse but also freezes your enemy for half of a second when it explodes.
Shield[]
Tranquilizer Gun[]
Shoots 0.5 seconds after the battle starts, upon hitting the enemy machine, it stuns it, disabling the movement and all weapons and gadgets for 3 seconds. The tool is considered one of the most overpowered gadgets in the championship.
The tool is a perfect counter for powerfull builds, combining the tool with minigun will allow minigun to speed up to it's maximum firing rate for massive damage, combined with Lifter will prevent the enemy from destroying the balloon, finally, combining with booster allows the player to launch themself above the enemy machine equipped with shotgun or repulse.
Another powerfull feature is it's extreme firing speed, allowing the dart to stun the enemy before they can activate Boosters, Backpedals, and Lifters.
To prevent being stunned by the enemy, you must find a way to destroy the dart, Chainsaws, Drills and Stingers will destroy the incoming dart, perfectly aimed first shoot from a minigun can also destroy the dart, if two darts collide, they will destroy each other and finally, Boomerang can easily destroy the dart.
Darts are flying over a curve, so if one is attache too low, they can miss the machine, darts are destroyed if they hit any object other than the machine.
If two darts hits the target, the machine will be stunned for a total of 5 seconds, darts from the same player cannot destroy each other.
Wheels[]
Knob[]
The smallest wheels with low health and move slow, but are still one of the best wheels for stability
Roller[]
the most versatile wheels.
Scooter[]
a medium sized wheel with average health.
Tire[]
big wheels with mid-high health.
Bigfoot[]
The largest wheels with high health, and they move the fastest, but they can cause stability problems.
Sticky Roller[]
Good grip on any surface and hard to push back. However the vehicle will flip over very easily if it is placed at the back.
Sticky Tire[]
Excellent grip on any surface and very hard to push back. However the vehicle will flip over very easily if it is placed at the back.
Anti-gravity scooter[]
Lifts you up to the air. has low speed. but impressive lifting force. only obtained for premium.
Climbing Wheel[]
A wheel slightly bigger than the bigfoot. climbing on enemies can damage them.
Trivia[]
- Grand Prix contains it's own collection of bodies that are unique for the even, some can have more wheels, parts and weapons that they should, they are refered to as Prototypes.
- Tranquilizer Gun, Climbing wheel and Rotating Drill are the only parts that do not appear in Grand Prix